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      <title>Clouds 01: Research</title>
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      <pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
      
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      <description>Volumetric Clouds in Atmosphere² - Where We Started One of the long-standing goals for Atmosphere² has been a real-time volumetric cloud system, fully integrated into the world shader instead of relying on the render engine. The challenge was always feasibility: clouds done right are expensive, both in rendering cost and development time. But as work on Atmosphere² ramped up, it became clear they weren&amp;rsquo;t optional. Believable skies need believable clouds.</description>
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