<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Moon on Blog</title>
    <link>https://physicaladdons.com/blog/tags/moon/</link>
    <description>Recent content in Moon on Blog</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Tue, 07 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://physicaladdons.com/blog/tags/moon/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Real orbit precision of celestial objects</title>
      <link>https://physicaladdons.com/blog/post/real-orbit-precition/</link>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
      
      <guid>https://physicaladdons.com/blog/post/real-orbit-precition/</guid>
      <description>In the beginning, we tried a simplified approximation using shaders. The movement of celestial objects in the sky worked well but once we checked the accuracy, the system broke down. Our goal was to get realistic results that reflect the exact and real position of objects in the sky at a given time and date.
The precision of this system was.. wildly inaccurate, we realized when we cross-checked with predictions of future eclipses.</description>
    </item>
    
  </channel>
</rss>
