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    <title>microscratches on Blog</title>
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      <title>Micro scratches</title>
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      <pubDate>Sat, 12 Feb 2022 00:00:00 +0000</pubDate>
      
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      <description>Goal for this experiment is again automotive shader related - I want to achieve realistic microscratching on shiny surfaces. This is my first test. I am not entirely satisfied, but I am getting there eventually.
In order to get the anisotropic reflections, you need to calculate the scratch normals. Initially I started with a V shape groove, but a U shape gave me more ‘stable’ results with less sampling. Now only the groove direction towards the light source lights up.</description>
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